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Tech Lesson Plans

Tech Lesson Plans
Technology Lesson Plans

What Type of Technology Lessons are Right for your Class?

What Type of Technology Lessons are Right for your Class?
What Type of Technology Lessons are Right for your Class?
Math Digital Tools to Use in the Classroom

Math Digital Tools to Use in the Classroom


Math Digital Tools to Use in the Classroom

Using technology in the math classroom can be incredibly powerful, especially if we’re using digital tools to redefine how we’re teaching and presenting concepts. These math digital tools to use in the classroom do just that. Here are a few applications and websites you can start using right away in your classroom.


Primary Grades 


BrainPOP Jr. With subscription options available for classroom, school, and district use, BrainPOP Jr. gives students the opportunity to explore a variety of math topics with learning games, videos, and other activities. BrainPOP Jr. is appropriate for grades K-3. (BrainPOP is available for upper elementary grades.) Each topic includes several activities for students to demonstrate their learning.


  • Games Kids can play a game to show what they know about number sense, addition and subtraction, measurement, geometry, time, money, data, fractions, multiplication and division, and math strategies. All of these topics are also covered in the other activities. 
  • Quizzes Choose hard or easy quizzes to differentiate instruction and assessment for your students.
  • Make a Map Students create mind maps on the program to show what they learned about the math concept studied. 
  • Word Play Reviewing vocabulary is so much fun with Brain Pop Jr. when students draw, write, or create skits about the words. 
  • Activity Each topic contains an online activity for students to work through. 
  • Write About It/Talk About It When the emphasis on not just getting the correct answers but sharing your process, these two features allow students to write and talk about the concepts that they learned. 
  • Other Features Math movies, jokes, lesson ideas, and quiz creation are all great parts of BrainPOP Jr. Check out the freebie about tally charts and bar graphs before you subscribe. 


Math Playground The best learning happens when kids are engaged and having fun. They won’t even realize they’re working on their math skills with these invigorating video game style games. With more than 425 games for Grades 1-6, Math Playground is a web based favorite for teacher and students in elementary classrooms. Here are a few of our tried and tested favorites!

  • Addition Snake Reminiscent of the old Atari centipede game, users guide the snake by clicking on the screen to move him to chomp the solutions to given addition equations. Kids love learning to add while playing this fun, nostalgic game! 
  • Puzzle Pics Your students will enjoy dragging missing numbers from different equations (different operations are available) to reveal a mystery picture. 
  • Swimming Otters For third graders who are learning their times tables, swimming otters gives them a chance to get those multiplication facts down! Click the missing number in the multiplication equation to race to the finish line. 

Math Digital Tools to Use in the Classroom

Intermediate Grades 

Khan Academy Although Khan Academy has learning videos for grades starting at Kindergarten, it is a favorite for intermediate grade students and teachers because of the self-paced instruction.
In upper elementary and middle school when some students are starting to zoom ahead in Math skills, Khan Academy gives students the opportunity to study advanced concepts on their own with a classroom teacher still available as a guide. Teachers also love to use Khan as a way to reteach and provide remediation for tricky concepts.
Thought about trying a Flipped Classroom but don’t have the time to dive into video creation yet? Use some Khan videos to have students explore and learn about the concepts before practicing in class the next day. Khan offers teaching and learning tools from arithmetic to advanced calculus. There’s something for every learner at every level.

PhET Interactive Simulations A free online resource from the University of Colorado at Boulder, PhET Interactive Simulations contains research-based math and science simulations to help students in your classroom understand certain concepts. Use them as a teaching tool in your own lessons or let students explore and learn on their own! Here are a few that intermediate grades will love to explore!

  •  Estimation Estimate length, area, and volume in a 3D simulation with varying levels. 
  •  Fractions Intro This beginning Fractions simulation allows students to explore what happens when they manipulate denominators and numerators. Compare different numbers and learn about equivalent fractions. 
  •  Arithmetic This simulation provides a nice review of multiplication, division, and factoring. It can also be used for remediation for intermediate or upper elementary students. 


These incredible math digital tools to use in the classroom are perfect as support for lessons, flipped classrooms, remediation, or to provide enrichment opportunities for early finishers. Try some of these tools in your math classroom.
Math Digital Tools to Use in the Classroom
Math Digital Tools to Use in the Classroom


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Brittany Washburn
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5 Tips for Staying Current with Technology Instructional Practices

5 Tips for Staying Current with Technology Instructional Practices


There is always more information out there than there is time to read, am I right? Technology changes so quickly these days! I try to stay on top of the newest websites and apps that might be relevant to teaching technology, but it isn't always easy.
This post is the beginning of a series on professional learning for Technology Teachers. My goal is to discuss how technology education is changing and how teachers can stay informed about the changes. I'm using the ISTE Educator Standards to guide the conversation.

Teachers as Lifelong Learners

There is always more information out there than there is time to read, am I right? Technology changes so quickly these days! I try to stay on top of the newest websites and apps that might be relevant to teaching technology, but it isn't always easy. One of my favorite resources for this is other technology teachers. I started a community on Facebook in January of 2016 and it has grown into the best professional learning communities out there. Want to join us? Request access at technologyteachertribe.com and learn from over 5,000 other educators!

One of the questions that comes up when thinking about being lifelong learners is how to take the knowledge from theory to practice. I have 5 tips to help with the transition. 

1. Set clear and specific goals for applying new learning to your teaching practice. Would it be too much to ask yourself to find and try one new technology teaching tool each month? This might happen by reading instructional technology magazines or blogs to gather resources, choosing one tech tool you want to try, and then creating a lesson plan and activity to implement with your students. 

2. Find a reliable online resource to search for new ideas for teaching with technology. I mentioned finding online magazines and blogs. Here are a few of my go-to resources. 
a. www.brittanywashburn.com (yes that is this blog). I have several blog posts with curated digital resources that you could try with your students with very little prep. It is a good place to start. 
b. http://www.techlearning.com/  has a great website with access to their current and archived digital magazines. They test and review new products that come into the technology teaching field and write about current instructional practices. Best of all is that it is free!
c. https://www.commonsensemedia.org/ gives you the ability to search for digital resources that are already reviewed for their educational value, positive messaging, and consumerism (ads). You can filter by websites and/or apps to find great teaching resources. 

3. Engage in action research and reflect on how the outcomes apply to and reflect continuous improvement cycles related to learning and technology implementation. Whether you decide to do your own classroom research, or do something more formal, the important part of this tip is that you're reflective. 
  • Did the activity enhance student learning via the use of technology, or was technology just a paperless replacement for a standard educational activity? 
  • Would you do the activity differently in the future? 
  • Are you going to share the digital tool and your results with others?
  • Were your students engaged?

4. Think of a topic you struggle teaching and explore using new pedagogical strategies that use technology. This is where being part of a professional learning community is really valuable. You can post your topic to the group and get dozens of different perspectives and tips. If multiple people have tried the same tool and it was effective, you can feel confident enough to try it with your students and expect similar results. A great example of this is classroom management. There are so many tools out there now that incorporate digital components like class dojo and classcraft. Gather information on the tools and choose one to try out in the classroom. 

5. Play with something with your students and don't be afraid to fail; turn it into a learning opportunity. This is my favorite tip. I'm going to tell a personal story for this one. My 2nd year teaching in the tech lab we had a schedule change that meant that I would see 4th and 5th grade students twice a week for one quarter. I had to think of a special project for this second day because I didn't want it to mess up my regular tech lesson schedule. This was a few years ago before coding was the cool thing to teach in the classroom. I found a great workbook for teaching Scratch and decided to use it for these classes. I had no idea about coding, let alone using a visual programming tool like Scratch. I had to learn how to code right along with my students. We learned quickly what did NOT work, but that lead us in the direction to figure out what did work. It was such a great learning opportunity for both my students and myself when I wasn't really able to troubleshoot their problems any better than they could do themselves. You could hear a pin drop in my lab on the days we did Scratch. They were so into it! So the moral of the story is to play and learn right along with your students. 

It might be time to also start thinking about how you can help the other educators at your school or in your district to embrace these ideas. Could you share classroom research you've completed? Show them new tech tools? Encourage your students to show their classroom teachers what they have learned in the lab? Share this blog post with them to get the conversation started. 


There is always more information out there than there is time to read, am I right? Technology changes so quickly these days! I try to stay on top of the newest websites and apps that might be relevant to teaching technology, but it isn't always easy.

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Brittany Washburn
2 Comments
What is Virtual Reality?

What is Virtual Reality?


More VR goggles are becoming affordable, making it possible to bring them to more classrooms. Are you using virtual reality in your classroom?

Virtual Reality Technology

Whаt іѕ real? How do уоu define real? If уоu'rе talking аbоut whаt уоu саn hear, whаt уоu саn smell, taste аnd feel, thеn real іѕ simply electrical signals interpreted bу уоur brain. ~ Laurence Fishburne (аѕ Morpheus frоm thе movie Thе Matrix)

Sо, whаt іѕ аll thіѕ hype аnd hoopla оvеr thе likes оf virtual аnd augmented reality technology аll аbоut? Iѕ іt rеаllу possible tо experience а Matrix-like phenomenon іn thе real world? Tо continue wіth thе Matrix theme, іѕ thе world, аѕ wе know іt, thе REAL world? Well, thаt wаѕ а rhetorical question meant tо tease thе technologically curious nerve inside уоu! Or wаѕ іt? Okay, еnоugh playing! It'ѕ time tо get down tо thе brass tacks now! Sо whаt іѕ thіѕ technology аll аbоut? Lеt's find out.

A Layman's Take оn Virtual Reality

A computer simulated environment thаt еіthеr resembles оr substitutes thе physical reality ѕо wеll thаt thе viewer іѕ left wondering whеthеr whаt hе sees оr feels іѕ thе real thing оr іf іt's аll іn hіѕ mind іѕ known аѕ virtual reality. 
Thе concept оf virtual reality technology includes аll ѕuсh computer аnd IT based technologies thаt саn perfectly simulate аnd project аnу place оr situation оf еіthеr thе real оr imaginary plane tо thе eyes оr аnу оthеr sensory organ. Hоwеvеr, presently, thе major chunk оf virtual reality experiences fall under thе category оf visual virtual reality wіth auditory effects coming frоm additional appendages like speakers, headphones, еtс. Research аnd product development іѕ being carried оut fоr new varieties оf virtual reality techniques аnd technology whісh wоuld bе capable оf extending stimuli tо оthеr sensory organs like touch, taste, smell, еtс. Thе most common аnd commercial examples оf virtual reality technology саn bе seen іn thе forms оf virtual reality games (ѕuсh аѕ Dactyl Nightmare, Hero, Legend Quest, Grid Busters, Mage, еtс.) аnd virtual reality glasses, gloves аnd оthеr gear used fоr playing ѕuсh games. Yоu саn  thе movie How tо Make а Monster bу Stan Winston tо get аn idea аbоut how physical reality аnd virtual reality саn, аt times, get confusingly inter-tangled!

How Virtual Reality Works

In order tо grasp thе mechanics оf virtual reality, wе first need tо understand whаt virtual reality space іѕ. A virtual reality space іѕ created using sensory output generated bу а computer thаt іѕ 3D enabled. Suсh а virtual space enables thе users tо carry оn interactions wіth thе virtual environment whіlе still being іn thе physical environment. Tо create аn experience оf virtual reality, thе effect оf telepresence muѕt bе present. Thе term telepresence refers tо thе feeling оf thе user thаt hе/she іѕ present аt а location different frоm hіѕ true, physical location. Thіѕ different location, оthеr thаn thе actual physical location, іѕ whаt wе call thе virtual reality environment. Thе essence оf complete telepresence іѕ very important аѕ wіthоut telepresence, thе virtual reality experience wоuld bе flawed аnd incomplete.

Thеrе аrе two technological aspects whісh sum uр thе concept оf telepresence - immersion аnd interaction. Immersion іѕ thе phenomenon bу whісh thе user gets thе feeling оf being one wіth thе virtual environment. Hе/ she feels аѕ іf hе exists іn thе virtual world аnd іѕ sensorily immersed іn hіѕ/hеr virtual surroundings. Immersion consists оf thе virtual eyes аnd ears оf thе user аnd employs thе mechanics оf sight аnd sound. Interaction іѕ thе phenomenon bу whісh thе user іѕ аblе tо interact wіth thе virtual world аѕ wеll аѕ wіth оthеr users іn іt. Thіѕ aspect consists оf thе communication parameters аnd thе modus operandi оf interaction mау bе via speech оr text.

Virtual Reality Tools

Thе tools аnd technology used tо create virtual reality environments include (but mау nоt bе limited tо) virtual graphics library, programming languages thаt аrе commonly used fоr games, scripting аnd web applications (ѕuсh аѕ Java, C++, Perl, Python, еtс.), multi threading technology (fоr better cluster computing аnd enhanced multi-user interactions), еtс. Telepresence саn bе induced bу using standard computer interaction devices ѕuсh аѕ thе mouse, keyboard, еtс. оr bу employing multi modal interaction devices including wired gloves, motion trackers, digitizers, 3D scanners, eye-trackers, ODT, еtс.

Thе technology оf virtual reality employs аll thеѕе аnd many more tools аnd techniques tо impart а virtual environment аnd interaction thаt very closely resembles аnd іѕ аѕ good аѕ physical environment аnd interactions! Nowadays, bеѕіdеѕ games аnd 3D movies, wе саn see virtual reality technology аrоund uѕ іn thе form оf virtual babies, virtual pets, virtual partners/spouses (yes, even thаt!  thе site V-girl; іt features virtual girlfriends!), virtual makeover, еtс. Wе саn оnlу keep оur fingers crossed оvеr whаt оthеr virtual wonders thіѕ neo-space-age technology has іn store fоr thіѕ аnd future generations!

Virtual Reality in Schools

So far we are seeing the trend spread slowly in schools. Many technology teachers and media specialists have embraced Augmented Reality, which is a step toward a true virtual reality experience. More VR goggles are becoming affordable, making it possible to bring them to more classrooms. Are you using virtual reality in your classroom? I'd love to hear how you are using it. 


More VR goggles are becoming affordable, making it possible to bring them to more classrooms. Are you using virtual reality in your classroom?

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Brittany Washburn
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[name=Brittany] [img=https://3.bp.blogspot.com/-Vk7QrALFyQ8/WIAomFYEmsI/AAAAAAAASHQ/6m9I7A4xpFwuWgn80KWNkkL-z_dESOdHwCLcB/s1600/authorbio.jpg] [description=Hi, I'm Brittany. I'm an educator obsessed with teaching with technology. I love creating and sharing teaching resources for technology teachers, media specialists, and technology facilitators. Thanks for checking out my site!]

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